The game has a Create-A-Wrestler feature that focused on wrestling specific costume options and items rather than some of the lame fantasy items that were in the previous Xbox WWE games. However, it definitely would have been considerably better than the buggy version that reached store shelves. It's true that Studio Gigante did ship the game a month late, however, the extra development time was for bug fixing and tweaks that unfortunately never made it into the released game and this adversely effected gameplay. The original write-up on this Wikipedia critique section accused Studio Gigante of caring only about graphics and not the gameplay and shipping the game late. THQ had Studio Gigante programmers come up with a patch to fix the Xbox Live connectivity issues but unfortunately, this did nothing to repair the other glitches in the game that would have been fixed had they done the right thing and recall the game entirely and released the correct version. THQ dropped the ball on the manufacturing end and released the incorrect version of software that happened to be code that was over a month old. When Wrestlemania 21 was initially released, it was unfortunate that it was a buggy version that didn't connect to Xbox Live. I reverted this edit because it bordered on page blanking and was written as more of an opinion piece than an encyclopedic entry, but i think it definitely has value and merit as a different perspective and could probably be worked into the article.
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